In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
Under device failures and maintenance activities, network resources reduce and congestion may arise inside networks. As a result, users experience degraded performance on packet d...
In this work we consider the problem of monitoring information streams for anomalies in a scalable and efficient manner. We study the problem in the context of network streams wher...
We propose a universal synchronization scheme for distributed audio-video capture on heterogeneous computing devices such as laptops, tablets, PDAs, cellular phones, audio recorde...
Sensors capable of sensing phenomena at high data rates—on the order of tens to hundreds of thousands of samples per second—are useful in many industrial, civil engineering, s...
Lewis Girod, Yuan Mei, Ryan Newton, Stanislav Rost...