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PG
2002
IEEE
15 years 5 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
VISUALIZATION
1994
IEEE
15 years 4 months ago
Visualizing 3D Velocity Fields Near Contour Surfaces
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
Nelson L. Max, Roger Crawfis, Charles Grant
CGI
2004
IEEE
15 years 4 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
IJVR
2007
131views more  IJVR 2007»
15 years 11 days ago
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project
—While the animation and rendering techniques used in the domain of textile simulation have dramatically evolved during the last two decades, the ability to manipulate and modify...
Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonann...
106
Voted
TVCG
1998
98views more  TVCG 1998»
15 years 3 days ago
Perception of Human Motion With Different Geometric Models
—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin