Sciweavers

305 search results - page 53 / 61
» Painterly Rendering for Animation
Sort
View
SIGGRAPH
1999
ACM
15 years 2 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
SIGGRAPH
1998
ACM
15 years 2 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
CBMS
1997
IEEE
15 years 2 months ago
A distributed database on the Internet of 3D models of human pathological organs
We describe a research project for the development of a system for cataloguing, retrieval and interactive manipulation of 30 models of pathological human organs from a distributed...
M. Crudele, Gordon Clapworthy, Meleagros A. Krokos...
AFRIGRAPH
2001
ACM
15 years 1 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers
75
Voted
ANSS
2001
IEEE
15 years 1 months ago
Some Modest Proposals for Simulation Software: Design and Analysis of Experiments
Simulation software has made great advances in recent years along the dimensions of modeling capabilities, animated graphics, and ease of use. There have also been real improvemen...
W. David Kelton