Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
We describe a research project for the development of a system for cataloguing, retrieval and interactive manipulation of 30 models of pathological human organs from a distributed...
M. Crudele, Gordon Clapworthy, Meleagros A. Krokos...
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Simulation software has made great advances in recent years along the dimensions of modeling capabilities, animated graphics, and ease of use. There have also been real improvemen...