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EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
SECON
2008
IEEE
15 years 6 months ago
Content Distribution in VANETs Using Network Coding: The Effect of Disk I/O and Processing O/H
Abstract—Besides safe navigation (e.g., warning of approaching vehicles), car to car communications will enable a host of new applications, ranging from office-on-the-wheel supp...
Seung-Hoon Lee, Uichin Lee, Kang-Won Lee, Mario Ge...
ICC
2007
IEEE
126views Communications» more  ICC 2007»
15 years 6 months ago
Responsiveness on the Interactive Grid
The Grid vision promises the secure and dynamic sharing of heterogeneous resources across the Internet. To date the emphasis has been on supercomputing scenarios where a relatively...
Colin Allison, Stuart D. J. Purdie, Alan Miller
IPPS
2006
IEEE
15 years 5 months ago
Comparative study of price-based resource allocation algorithms for ad hoc networks
As mobile ad hoc networks provide a wide range of possibly critical services, providing quality of service guarantees becomes an essential element. Yet there is a limited understa...
Marcel Lüthi, Simin Nadjm-Tehrani, Calin Cure...
DATE
2005
IEEE
159views Hardware» more  DATE 2005»
15 years 5 months ago
HEBS: Histogram Equalization for Backlight Scaling
- In this paper, a method is presented for finding a pixel transformation function that minimizes the backlight intensity while maintaining a pre-specified image distortion level f...
Ali Iranli, Hanif Fatemi, Massoud Pedram