Sciweavers

455 search results - page 63 / 91
» Painting in High Dynamic Range
Sort
View
ISCAPDCS
2007
15 years 1 months ago
Evaluation of architectural support for speech codecs application in large-scale parallel machines
— Next generation multimedia mobile phones that use the high bandwidth 3G cellular radio network consume more power. Multimedia algorithms such as speech, video transcodecs have ...
Naeem Zafar Azeemi
DAC
2006
ACM
16 years 24 days ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
FOCS
2008
IEEE
15 years 6 months ago
Mixing Time of Exponential Random Graphs
A plethora of random graph models have been developed in recent years to study a range of problems on networks, driven by the wide availability of data from many social, telecommu...
Shankar Bhamidi, Guy Bresler, Allan Sly
ECCV
2002
Springer
16 years 1 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
ECCV
2006
Springer
16 years 1 months ago
Specularity Removal in Images and Videos: A PDE Approach
We present a unified framework for separating specular and diffuse reflection components in images and videos of textured scenes. This can be used for specularity removal and for i...
Satya P. Mallick, Todd Zickler, Peter N. Belhumeur...