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ECRTS
2005
IEEE
15 years 5 months ago
An EDF-based Scheduling Algorithm for Multiprocessor Soft Real-Time Systems
We consider the use of the earliest-deadline-first (EDF) scheduling algorithm in soft real-time multiprocessor systems. In hard real-time systems, a significant disparity exists...
James H. Anderson, Vasile Bud, UmaMaheswari C. Dev...
VISUALIZATION
2005
IEEE
15 years 5 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 5 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ISORC
2000
IEEE
15 years 4 months ago
Architecture, Design Methodology, and Component-Based Tools for a Real-Time Inspection System
We describe a real-time, component-based system for an inspection application. We chose the inspection application and the accompanying task (or scenario) so that we might fully e...
John Albert Horst
MMNS
2007
208views Multimedia» more  MMNS 2007»
15 years 1 months ago
Hybrid Overlay Networks Management for Real-Time Multimedia Streaming over P2P Networks
Recent growth of the multimedia content delivery over the Internet and the popularity of the peer-to-peer (P2P) architecture have opened new horizons for emerging novel services ov...
Mubashar Mushtaq, Toufik Ahmed