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GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
AGENTS
2001
Springer
15 years 2 months ago
AgentSalon: facilitating face-to-face knowledge exchange through conversations among personal agents
This paper presents a system called AgentSalon, which facilitates face-to-face knowledge exchange and discussion by people having shared interests, in museums, schools, offices, a...
Yasuyuki Sumi, Kenji Mase
ICCSA
2011
Springer
14 years 1 months ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
DIAGRAMS
2004
Springer
15 years 3 months ago
Making TRACS: The Diagrammatic Design of a Double-Sided Deck
TRACS: Tool for Research on Adaptive Cognitive Strategies, is a new family of card games played with a special deck. Each card in the deck is a double-sided diagram, where the back...
Kevin Burns
CHI
2007
ACM
15 years 10 months ago
Continuing motivation for game design
Sarah E. Walter, Karin Forssell, Brigid Barron, Ca...