This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
We consider the problem of quantizing data generated from disparate sources, e.g. subjects performing actions with different styles, movies with particular genre bias, various con...
Ekaterina Taralova, Fernando DelaTorre, Martial He...
In this paper, we show how to reconstruct both 3D shape and 2D texture of a class of surfaces from a single perspective image. We consider the so-called the generalized cylindrica...
We formulate a model for multi-class object detection in a multi-camera environment. From our knowledge, this is the first time that this problem is addressed taken into account ...
Xavier Boix, Gemma Roig, Horesh Ben Shitrit, Pasca...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...