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122
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ACL
2011
14 years 6 months ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
106
Voted
ICCV
2011
IEEE
14 years 2 months ago
Source Constrained Clustering
We consider the problem of quantizing data generated from disparate sources, e.g. subjects performing actions with different styles, movies with particular genre bias, various con...
Ekaterina Taralova, Fernando DelaTorre, Martial He...
118
Voted
ICCV
2011
IEEE
14 years 2 months ago
Unwrapping Low-rank Textures on Generalized Cylindrical Surfaces
In this paper, we show how to reconstruct both 3D shape and 2D texture of a class of surfaces from a single perspective image. We consider the so-called the generalized cylindrica...
Zhengdong Zhang, Xiao Liang, Yi Ma
190
Voted
ICCV
2011
IEEE
14 years 2 months ago
Conditional Random Fields for Multi-Camera Object Detection
We formulate a model for multi-class object detection in a multi-camera environment. From our knowledge, this is the first time that this problem is addressed taken into account ...
Xavier Boix, Gemma Roig, Horesh Ben Shitrit, Pasca...
113
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
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