Sciweavers

5898 search results - page 1097 / 1180
» Parallel Computing Environments and Methods
Sort
View
CHI
2009
ACM
16 years 3 months ago
Programming reality: from transitive materials to organic user interfaces
Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink, OLED displays, shape-changing materials, parametric design,...
Marcelo Coelho, Ivan Poupyrev, Sajid Sadi, Roel Ve...
NDSS
2008
IEEE
15 years 9 months ago
Analysis-Resistant Malware
Traditionally, techniques for computing on encrypted data have been proposed with privacy preserving applications in mind. Several current cryptosystems support a homomorphic oper...
John Bethencourt, Dawn Song, Brent Waters
MICAI
2005
Springer
15 years 8 months ago
Agent-Based Simulation Replication: A Model Driven Architecture Approach
In Multi-agent based simulation (MABS) systems, computational models are built as multi-agent systems (MAS). Replication of these models can contribute to improve the reliability o...
Candelaria Sansores, Juan Pavón
FDG
2009
ACM
15 years 7 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
209
Voted
EICS
2011
ACM
14 years 6 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
« Prev « First page 1097 / 1180 Last » Next »