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HPDC
2002
IEEE
15 years 7 months ago
QoS-Based Resource Discovery in Intermittently Available Environments
In this paper, we address the problem of resource discovery in a grid based multimedia environment, where the resources providers, i.e. servers, are intermittently available. Give...
Yun Huang, Nalini Venkatasubramanian
120
Voted
EUROPAR
2001
Springer
15 years 7 months ago
Use of Agent-Based Service Discovery for Resource Management in Metacomputing Environment
A new methodology is presented in this paper for resource management in a metacomputing environment using a hierarchy of homogeneous agents that has the capability of service disco...
Junwei Cao, Darren J. Kerbyson, Graham R. Nudd
CCGRID
2004
IEEE
15 years 6 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
HPCN
2000
Springer
15 years 6 months ago
Ruling Agent Motion in Structured Environments
The design and development of cooperative Internet applications based on mobile agents require appropriate modelling of both the physical space where agents roam and the conceptual...
Marco Cremonini, Andrea Omicini, Franco Zambonelli
103
Voted
CCGRID
2008
IEEE
15 years 4 months ago
Performance Optimization for Multi-agent Based Simulation in Grid Environments
Multi-agent based simulation (MABS) is a discrete event simulation technique used to study complex systems with entities having social and autonomous behavior. MABS applications a...
Dawit Mengistu, Peter Tröger