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ICPP
2008
IEEE
15 years 9 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IPPS
2005
IEEE
15 years 8 months ago
Building on a Framework: Using FG for More Flexibility and Improved Performance in Parallel Programs
We describe new features of FG that are designed to improve performance and extend the range of computations that fit into its framework. FG (short for Framework Generator) is a ...
Elena Riccio Davidson, Thomas H. Cormen
IJWGS
2007
88views more  IJWGS 2007»
15 years 2 months ago
Parallel programming over ChinaGrid
: Grid computing is becoming more and more attractive for providing a convenient uniform platform for coordinating highly distributed and heterogeneous resources and services. In t...
Weiyuan Huang, Yongwei Wu, Yulai Yuan, Jia Liu, Gu...
113
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ICPP
1996
IEEE
15 years 7 months ago
Mechanisms for Mapping High-Level Parallel Performance Data
A primary problem in the performance measurement of high-level parallel programming languages is to map lowlevel events to high-level programming constructs. We discuss several as...
R. Bruce Irvin, Barton P. Miller
NOMS
2008
IEEE
139views Communications» more  NOMS 2008»
15 years 9 months ago
Harmonizing service and network provisioning for federative access in a mobile environment
—In this paper we propose an integrated platform to power the symbiosis between networks and services whilst supporting mobility of users. This platform is based on methods for a...
David J. Lutz, Patrick Mandic, Sascha Neinert, Rut...