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149
Voted
RT
2000
Springer
15 years 7 months ago
Real-Time Rendering of Densely Populated Urban Environments
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
Franco Tecchia, Yiorgos Chrysanthou
CF
2009
ACM
15 years 10 months ago
Space-and-time efficient garbage collectors for parallel systems
As multithreaded server applications and runtime systems prevail, garbage collection is becoming an essential feature to support high performance systems. The fundamental issue of...
Shaoshan Liu, Ligang Wang, Xiao-Feng Li, Jean-Luc ...
IPPS
1997
IEEE
15 years 8 months ago
Control Schemes in a Generalized Utility for Parallel Branch-and-Bound Algorithms
Branch-and-bound algorithms are general methods applicable to various combinatorial optimization problems and parallelization is one of the most hopeful methods to improve these a...
Yuji Shinano, Kenichi Harada, Ryuichi Hirabayashi
DAC
1998
ACM
16 years 5 months ago
A Programming Environment for the Design of Complex High Speed ASICs
A C++ based programming environment for the design of complex high speed ASICs is presented. The design of a 75 Kgate DECT transceiver is used as a driver example. Compact descrip...
Patrick Schaumont, Serge Vernalde, Luc Rijnders, M...
149
Voted
HCI
2009
15 years 1 months ago
Mixing Content and Endless Collaboration - MashUps: Towards Future Personal Learning Environments
The recent movement by major Web services towards making many application programming interfaces (APIs) available for public use has led to the development of the new MashUp techno...
Andreas Auinger, Martin Ebner, Dietmar Nedbal, And...