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TOG
2012
271views Communications» more  TOG 2012»
13 years 6 months ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
SC
2004
ACM
15 years 9 months ago
A Parallel Visualization Pipeline for Terascale Earthquake Simulations
This paper presents a parallel visualization pipeline implemented at the Pittsburgh Supercomputing Center (PSC) for studying the largest earthquake simulation ever performed. The ...
Hongfeng Yu, Kwan-Liu Ma, Joel Welling
ICPR
2006
IEEE
16 years 5 months ago
Configuring Mixed Reality Environment
We present a practical framework for registering a Mixed Reality(MR) environment of an arbitrary number of agents. Each agent consist of a head mounted display (HMD), which consis...
Imran N. Junejo, Xiaochun Cao, Hassan Foroosh
GI
2001
Springer
15 years 8 months ago
Studierstube: An Application Environment for Multi-User Games in Virtual Reality
: Studierstube is an operating system for applications in virtual reality. It supports multiple users collaborating in a distributed system. While initially developed for scientifi...
Anton L. Fuhrmann, Werner Purgathofer
WSCG
2003
140views more  WSCG 2003»
15 years 5 months ago
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach
To provide an adequate user interface to the large amount of geometrical and alphanumerical date coupled to the geometries, the 3D interaction in the virtual environment is combin...
Arnold Müller, Stefan Conrad 0003, Ernst Krui...