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CCGRID
2006
IEEE
15 years 10 months ago
GDSA: A Grid-Based Distributed Simulation Architecture
This paper focuses on architecture suitable for largescale simulation system. Based on the scenario of large-scale internet simulation, the grid technology is introduced and a new...
Suihui Zhu, Zhihui Du, Xudong Chai
ICDCS
1991
IEEE
15 years 8 months ago
Supporting the development of network programs
of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
Bernd Bruegge, Peter Steenkiste
WSCG
2004
209views more  WSCG 2004»
15 years 5 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
15 years 8 months ago
On-line evolutionary computation for reinforcement learning in stochastic domains
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
Shimon Whiteson, Peter Stone
ESCIENCE
2005
IEEE
15 years 10 months ago
The Challenge of Volunteer Computing with Lengthy Climate Model Simulations
This paper describes the issues confronted by the climateprediction.net project in creating a volunteer computing project using a large legacy climate model application. This appl...
Carl Christensen, Tolu Aina, Dave Stainforth