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WICSA
2008
15 years 6 months ago
A Modifiable Agent-Based Software Architecture for Intelligent Virtual Environments for Training
During the last years, Intelligent Virtual Environments for Training have become a quite popular application of computer science to education. However, little attention is being p...
Gonzalo Méndez, Angélica de Antonio
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 3 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
IPPS
2006
IEEE
15 years 10 months ago
Parallel genetic algorithm for SPICE model parameter extraction
Models of simulation program with integrated circuit emphasis (SPICE) are currently playing a central role in the connection between circuit design and chip fabrication communitie...
Yiming Li, Yen-Yu Cho
HPDC
2003
IEEE
15 years 10 months ago
Policies for Swapping MPI Processes
Despite the enormous amount of research and development work in the area of parallel computing, it is a common observation that simultaneous performance and ease-of-use are elusiv...
Otto Sievert, Henri Casanova
PARELEC
2002
IEEE
15 years 9 months ago
Boosting the Performance of Electromagnetic Simulations on a PC-Cluster
One of the crucial aspects in the design process of high voltage apparatus is the precise simulation of the electrostatic and/or electromagnetic £eld distribution in three dimens...
Carsten Trinitis, Martin Schulz, Wolfgang Karl