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ICAC
2009
IEEE
15 years 11 months ago
Applying genetic algorithms to decision making in autonomic computing systems
Increasingly, applications need to be able to self-reconfigure in response to changing requirements and environmental conditions. Autonomic computing has been proposed as a means...
Andres J. Ramirez, David B. Knoester, Betty H. C. ...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 7 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
TOG
2002
129views more  TOG 2002»
15 years 4 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 9 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
SIGMOD
1999
ACM
181views Database» more  SIGMOD 1999»
15 years 9 months ago
Approximate Computation of Multidimensional Aggregates of Sparse Data Using Wavelets
Computing multidimensional aggregates in high dimensions is a performance bottleneck for many OLAP applications. Obtaining the exact answer to an aggregation query can be prohibit...
Jeffrey Scott Vitter, Min Wang