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CGF
2006
198views more  CGF 2006»
15 years 6 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
190
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HPCA
2000
IEEE
15 years 10 months ago
Memory Dependence Speculation Tradeoffs in Centralized, Continuous-Window Superscalar Processors
We consider a variety of dynamic, hardware-based methods for exploiting load/store parallelism, including mechanisms that use memory dependence speculation. While previous work ha...
Andreas Moshovos, Gurindar S. Sohi
IPPS
2002
IEEE
15 years 11 months ago
A High Performance Algorithm for Incompressible Flows Using Local Solenoidal Functions
The convergence of iterative methods used to solve the linear systems arising in incompressible flow problems is sensitive to flow parameters such as the Reynolds number, time s...
Sreekanth R. Sambavaram, Vivek Sarin
GRID
2004
Springer
15 years 11 months ago
A Novel Architecture for Realizing Grid Workflow using Tuple Spaces
Grid workflow can be defined as the composition of grid application services which execute on heterogeneous and distributed resources in a well-defined order to accomplish a speci...
Jia Yu, Rajkumar Buyya
TROB
2011
112views more  TROB 2011»
15 years 1 months ago
Mapping and Pursuit-Evasion Strategies For a Simple Wall-Following Robot
— This paper defines and analyzes a simple robot with local sensors that moves in an unknown polygonal environment. The robot can execute wall-following motions and can traverse...
Max Katsev, Anna Yershova, Benjamín Tovar, ...