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153
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CGF
2008
128views more  CGF 2008»
15 years 3 months ago
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
125
Voted
LCN
2008
IEEE
15 years 9 months ago
Speedo: Realistic achievable bandwidth in 802.11 through passive monitoring
—End to end available bandwidth is often constrained by IEEE 802.11 hops in the access network. Available bandwidth measurement is particularly challenging in the wireless enviro...
Malik Ahmad Yar Khan, Darryl Veitch
PADS
2005
ACM
15 years 9 months ago
Simulating Realistic Packet Routing without Routing Protocols
A fundamental requirement for any network simulation environment is the realistic forwarding of packets from a source to a destination in the simulated topology. The routing decis...
George F. Riley, Dheeraj Reddy
122
Voted
CGF
2007
101views more  CGF 2007»
15 years 3 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
EC
2008
116views ECommerce» more  EC 2008»
15 years 3 months ago
Efficient Evaluation Functions for Evolving Coordination
Abstract-- This paper presents a method for creating evaluation functions that efficiently promote coordination in a multiagent system, allowing single-agent evolutionary computati...
Adrian K. Agogino, Kagan Tumer