Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
—End to end available bandwidth is often constrained by IEEE 802.11 hops in the access network. Available bandwidth measurement is particularly challenging in the wireless enviro...
A fundamental requirement for any network simulation environment is the realistic forwarding of packets from a source to a destination in the simulated topology. The routing decis...
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
Abstract-- This paper presents a method for creating evaluation functions that efficiently promote coordination in a multiagent system, allowing single-agent evolutionary computati...