Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo di...
Tom van der Schaaf, Desmond Germans, Michal Koutek...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Abstract. Approximate Policy Iteration (API) is a reinforcement learning paradigm that is able to solve high-dimensional, continuous control problems. We propose to exploit API for...
We present an efficient method for mutual information (MI) computation between images (2D or 3D) for NVIDIA’s ‘compute unified device architecture’ (CUDA) compatible devic...
Temporal partitioning techniques are useful to implement large and complex applications, which can be split into partitions in FPGA devices. In order to minimize resources, each o...