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APVIS
2007
15 years 2 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
BCS
2008
15 years 2 months ago
Beatbox - A Computer Simulation Environment for Computational Biology of the Heart
Despite over a century's study, the trigger mechanisms of cardiac arrhythmias are poorly understood. Even modern experimental methods do not provide sufficient temporal and s...
Ross McFarlane, Irina V. Biktasheva
142
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SIMVIS
2007
15 years 2 months ago
Chances and Limits of Progression in Visualization
The amount of data to be represented by visualization systems requires new ideas for data processing and representation. As proposed in this contribution, this might be solved by ...
René Rosenbaum, Heidrun Schumann
103
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IAAI
2003
15 years 2 months ago
TPO: A System for Scheduling and Managing Train Crew in Norway
This paper reports some results of a long-term work in application of AI techniques whose ultimate goal is the development of tools for resource scheduling. Most of the efforts so...
João P. Martins, Ernesto M. Morgado, Rolf H...
136
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VISSYM
2003
15 years 2 months ago
Visual Hierarchical Dimension Reduction for Exploration of High Dimensional Datasets
Traditional visualization techniques for multidimensional data sets, such as parallel coordinates, glyphs, and scatterplot matrices, do not scale well to high numbers of dimension...
Jing Yang, Matthew O. Ward, Elke A. Rundensteiner,...
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