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FUIN
2000
76views more  FUIN 2000»
14 years 9 months ago
A Foundation for Refining Concurrent Objects
We study the notion of class refinement in a concurrent object-oriented setting. Our model is based on a combination of action systems and classes. An action system describes the b...
Martin Büchi, Emil Sekerinski
FORMATS
2010
Springer
14 years 7 months ago
Layered Composition for Timed Automata
Abstract. We investigate layered composition for real-time systems modelled as (networks of) timed automata (TA). We first formulate the principles of layering and transition indep...
Ernst-Rüdiger Olderog, Mani Swaminathan
TVCG
2011
274views more  TVCG 2011»
14 years 4 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
FGR
2011
IEEE
176views Biometrics» more  FGR 2011»
14 years 1 months ago
Prop-free pointing detection in dynamic cluttered environments
Abstract—Vision-based prop-free pointing detection is challenging both from an algorithmic and a systems standpoint. From a computer vision perspective, accurately determining wh...
Pyry Matikainen, Padmanabhan Pillai, Lily B. Mumme...
HPCA
2003
IEEE
15 years 10 months ago
A Statistically Rigorous Approach for Improving Simulation Methodology
Due to cost, time, and flexibility constraints, simulators are often used to explore the design space when developing a new processor architecture, as well as when evaluating the ...
Joshua J. Yi, David J. Lilja, Douglas M. Hawkins