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CW
2008
IEEE
15 years 4 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
IJHPCA
2010
105views more  IJHPCA 2010»
14 years 8 months ago
A Pipelined Algorithm for Large, Irregular All-Gather Problems
We describe and evaluate a new, pipelined algorithm for large, irregular all-gather problems. In the irregular all-gather problem each process in a set of processes contributes in...
Jesper Larsson Träff, Andreas Ripke, Christia...
COSIT
2003
Springer
145views GIS» more  COSIT 2003»
15 years 3 months ago
Extracting Landmarks with Data Mining Methods
Abstract. The navigation task is a very demanding application for mobile users. The algorithms of present software solutions are based on the established methods of car navigation ...
Birgit Elias
VLDB
2003
ACM
125views Database» more  VLDB 2003»
15 years 10 months ago
THESUS: Organizing Web document collections based on link semantics
Abstract. The requirements for effective search and management of the WWW are stronger than ever. Currently Web documents are classified based on their content not taking into acco...
Maria Halkidi, Benjamin Nguyen, Iraklis Varlamis, ...
ECBS
2009
IEEE
114views Hardware» more  ECBS 2009»
15 years 1 months ago
Model-Based Product-Oriented Certification
Future space missions such as the Mars Science Laboratory and Project Constellation suggest the engineering of some of the most complex man-rated software systems. The present pro...
Damian Dechev, Bjarne Stroustrup