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CW
2008
IEEE
16 years 24 days ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
DATE
2008
IEEE
143views Hardware» more  DATE 2008»
16 years 24 days ago
Improving Synthesis of Compressor Trees on FPGAs via Integer Linear Programming
Multi-input addition is an important operation for many DSP and video processing applications. On FPGAs, multi-input addition has traditionally been implemented using trees of car...
Hadi Parandeh-Afshar, Philip Brisk, Paolo Ienne
HOTI
2008
IEEE
16 years 24 days ago
Building Manycore Processor-to-DRAM Networks with Monolithic Silicon Photonics
We present a new monolithic silicon photonics technology suited for integration with standard bulk CMOS processes, which reduces costs and improves opto-electrical coupling compar...
Christopher Batten, Ajay Joshi, Jason Orcutt, Anat...
HPDC
2008
IEEE
16 years 24 days ago
Key-based consistency and availability in structured overlay networks
Structured Overlay Networks provide a promising platform for high performance applications since they are scalable, fault-tolerant and self-managing. Structured overlays provide l...
Tallat M. Shafaat, Thorsten Schütt, Monika Mo...
HPDC
2008
IEEE
16 years 24 days ago
FaTLease: scalable fault-tolerant lease negotiation with paxos
A lease is a token which grants its owner exclusive access to a resource for a defined span of time. In order to be able to tolerate failures, leases need to be coordinated by di...
Felix Hupfeld, Björn Kolbeck, Jan Stender, Mi...
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