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EGH
2010
Springer
14 years 8 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
EGH
2011
Springer
13 years 10 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...