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122
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CONCUR
2007
Springer
15 years 10 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
CONCUR
2007
Springer
15 years 10 months ago
Solving Games Via Three-Valued Abstraction Refinement
Games via Three-Valued Abstraction Refinement Luca de Alfaro, Pritam Roy PII: S0890-5401(10)00018-0 DOI: 10.1016/j.ic.2009.05.007 Reference: YINCO 3711 To appear in: Information an...
Luca de Alfaro, Pritam Roy
CONCUR
2007
Springer
15 years 10 months ago
Precise Fixpoint-Based Analysis of Programs with Thread-Creation and Procedures
We present a fixpoint-based algorithm for context-sensitive interprocedural kill/gen-analysis of programs with thread creation. Our algorithm is precise up to abstraction of sync...
Peter Lammich, Markus Müller-Olm
114
Voted
CONCUR
2007
Springer
15 years 10 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram
108
Voted
CONCUR
2007
Springer
15 years 10 months ago
Is Observational Congruence Axiomatisable in Equational Horn Logic?
It is well known that bisimulation on µ-expressions cannot be finitely axiomatised in equational logic. Complete axiomatisations such as those of Milner and Bloom/´Esik necessar...
Michael Mendler, Gerald Lüttgen
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