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AFRICACRYPT
2010
Springer
15 years 4 months ago
Parallel Shortest Lattice Vector Enumeration on Graphics Cards
In this paper we present an algorithm for parallel exhaustive search for short vectors in lattices. This algorithm can be applied to a wide range of parallel computing systems. To ...
Jens Hermans, Michael Schneider 0002, Johannes Buc...
HPCC
2007
Springer
15 years 1 months ago
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of th...
Luc Buatois, Guillaume Caumon, Bruno Lévy
90
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ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
15 years 4 months ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
ASPLOS
2010
ACM
15 years 2 months ago
An asymmetric distributed shared memory model for heterogeneous parallel systems
Heterogeneous computing combines general purpose CPUs with accelerators to efficiently execute both sequential control-intensive and data-parallel phases of applications. Existin...
Isaac Gelado, Javier Cabezas, Nacho Navarro, John ...
FCCM
2011
IEEE
241views VLSI» more  FCCM 2011»
14 years 1 months ago
Multilevel Granularity Parallelism Synthesis on FPGAs
— Recent progress in High-Level Synthesis (HLS) es has helped raise the abstraction level of FPGA programming. However implementation and performance evaluation of the HLS-genera...
Alexandros Papakonstantinou, Yun Liang, John A. St...