This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
In this paper we introduce a method for computing fitness in evolutionary learning systems based on NVIDIA’s massive parallel technology using the CUDA library. Both the match ...
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
Graphics Processing Units (GPUs) have been growing in popularity due to their impressive processing capabilities, and with general purpose programming languages such as NVIDIA’s...
With the advent of high-performance COTS clusters, there is a need for a simple, scalable and faulttolerant parallel programming and execution paradigm. In this paper, we show that...
Reza Farivar, Abhishek Verma, Ellick Chan, Roy H. ...