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ARCS
2012
Springer
13 years 5 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
ICA3PP
2010
Springer
15 years 2 months ago
Modular Resultant Algorithm for Graphics Processors
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Pavel Emeliyanenko
CSE
2012
IEEE
13 years 5 months ago
Accelerating Quantum Monte Carlo Simulations of Real Materials on GPU Clusters
—Continuum quantum Monte Carlo (QMC) has proved to be an invaluable tool for predicting the properties of matter from fundamental principles. By solving the manybody Schr¨odinge...
Kenneth Esler, Jeongnim Kim, David M. Ceperley, Lu...
PC
2010
190views Management» more  PC 2010»
14 years 8 months ago
High-performance cone beam reconstruction using CUDA compatible GPUs
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper prese...
Yusuke Okitsu, Fumihiko Ino, Kenichi Hagihara
CGO
2010
IEEE
15 years 2 months ago
Efficient compilation of fine-grained SPMD-threaded programs for multicore CPUs
In this paper we describe techniques for compiling finegrained SPMD-threaded programs, expressed in programming models such as OpenCL or CUDA, to multicore execution platforms. Pr...
John A. Stratton, Vinod Grover, Jaydeep Marathe, B...