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CGF
2010
189views more  CGF 2010»
14 years 9 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
ISDA
2009
IEEE
15 years 4 months ago
GPU-Based Road Sign Detection Using Particle Swarm Optimization
—Road Sign Detection is a major goal of Advanced Driving Assistance Systems (ADAS). Since the dawn of this discipline, much work based on different techniques has been published ...
Luca Mussi, Stefano Cagnoni, Fabio Daolio
ICES
2010
Springer
217views Hardware» more  ICES 2010»
14 years 7 months ago
Markerless Articulated Human Body Tracking from Multi-view Video with GPU-PSO
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
Luca Mussi, Spela Ivekovic, Stefano Cagnoni
PPOPP
2011
ACM
14 years 16 days ago
GRace: a low-overhead mechanism for detecting data races in GPU programs
In recent years, GPUs have emerged as an extremely cost-effective means for achieving high performance. Many application developers, including those with no prior parallel program...
Mai Zheng, Vignesh T. Ravi, Feng Qin, Gagan Agrawa...
TMM
2011
169views more  TMM 2011»
14 years 4 months ago
Empowering Visual Categorization With the GPU
—Visual categorization is important to manage large collections of digital images and video, where textual metadata is often incomplete or simply unavailable. The bag-of-words mo...
Koen E. A. van de Sande, Theo Gevers, Cees G. M. S...