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» Parallel evolutionary algorithms on graphics processing unit
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122
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IPPS
2006
IEEE
15 years 8 months ago
GPU-ABiSort: optimal parallel sorting on stream architectures
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...
Alexander Greß, Gabriel Zachmann
132
Voted
HIPC
2007
Springer
15 years 8 months ago
Accelerating Large Graph Algorithms on the GPU Using CUDA
Abstract. Large graphs involving millions of vertices are common in many practical applications and are challenging to process. Practical-time implementations using high-end comput...
Pawan Harish, P. J. Narayanan
HICSS
2009
IEEE
119views Biometrics» more  HICSS 2009»
15 years 9 months ago
Using Graphics Processors for Parallelizing Hash-Based Data Carving
The ability to detect fragments of deleted image files and to reconstruct these image files from all available fragments on disk is a key activity in the field of digital forensic...
Sylvain Collange, Yoginder S. Dandass, Marc Daumas...
FPL
2006
Springer
211views Hardware» more  FPL 2006»
15 years 6 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
98
Voted
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
15 years 9 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand