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PG
2003
IEEE
15 years 8 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
VISUALIZATION
2002
IEEE
15 years 8 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
158
Voted
VIS
2007
IEEE
149views Visualization» more  VIS 2007»
16 years 4 months ago
Time Dependent Processing in a Parallel Pipeline Architecture
Pipeline architectures provide a versatile and efficient mechanism for constructing visualizations, and they have been implemented in numerous libraries and applications over the p...
John Biddiscombe, Berk Geveci, Ken Martin, Kenn...
GD
2007
Springer
15 years 9 months ago
Visualizing Internet Evolution on the Autonomous Systems Level
We propose a visualization approach for large dynamic graph structures with high degree variation and low diameter. In particular, we reduce visual complexity by multiple modes of ...
Krists Boitmanis, Ulrik Brandes, Christian Pich
115
Voted
GRAPHITE
2006
ACM
15 years 9 months ago
Directional enhancement in texture-based vector field visualization
The use of textures provides a rich and diverse set of possibilities for the visualization of flow data. In this paper, we present methods designed to produce oriented and contro...
Francesca Taponecco, Timothy Urness, Victoria Inte...