We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
This paper describes a set of techniques developed for the visualization of high-resolution volume data generated from industrial computed tomography for nondestructive testing (N...
Runzhen Huang, Kwan-Liu Ma, Patrick S. McCormick, ...
Techniques to visualize quantitative discrete event simulation input and output data are presented. General concepts connected with graphical excellence are discussed in a simulat...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...