This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient ...
Markus Ihmsen, Nadir Akinci, Markus Becker, Matthi...
Efficient performance tuning of parallel programs is often hard. We present a performance prediction and visualization tool called VPPB. Based on a monitored uni-processor executi...
Programmable graphics processing units (GPUs) have emerged as excellent computational platforms for certain general-purpose applications. The data parallel execution capabilities ...
Monte-Carlo Tree Search is now a well established algorithm, in games and beyond. We analyze its scalability, and in particular its limitations, and the implications in terms of pa...
Compound-fisheye views are introduced as a method for the display and interaction with large graphs. The method relies on a hierarchical clustering of the graph, and a generalizat...