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» Parallel graphics and visualization
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145
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CG
2008
Springer
15 years 3 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
98
Voted
BMCBI
2007
160views more  BMCBI 2007»
15 years 3 months ago
Dendroscope: An interactive viewer for large phylogenetic trees
Background: Research in evolution requires software for visualizing and editing phylogenetic trees, for increasingly very large datasets, such as arise in expression analysis or m...
Daniel H. Huson, Daniel C. Richter, Christian Raus...
SIGGRAPH
2009
ACM
15 years 10 months ago
PCCD: parallel continuous collision detection
We present a novel parallel continuous collision detection (PCCD) method to utilize the widely available multi-core CPU architecture. Our method works with a wide variety of defor...
Duksu Kim, Jae-Pil Heo, Sung-Eui Yoon
SIBGRAPI
2007
IEEE
15 years 10 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
115
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MDM
2007
Springer
15 years 10 months ago
Moppy-Mobile Object Position Prediction Application
—In this paper we present Moppy — an application for mobile object position prediction. Moppy is an easy to use, intuitive application with interactive graphical user interface...
Lukasz Rosikiewicz, Mikolaj Morzy