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131
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CGF
2006
198views more  CGF 2006»
15 years 3 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
117
Voted
CHI
2004
ACM
16 years 4 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
126
Voted
UIST
2009
ACM
15 years 10 months ago
Sikuli: using GUI screenshots for search and automation
We present Sikuli, a visual approach to search and automation of graphical user interfaces using screenshots. Sikuli allows users to take a screenshot of a GUI element (such as a ...
Tom Yeh, Tsung-Hsiang Chang, Robert C. Miller
VISUALIZATION
2002
IEEE
15 years 8 months ago
Exploring Scalar Fields Using Critical Isovalues
Isosurfaces are commonly used to visualize scalar fields. Critical isovalues indicate isosurface topology changes: the creation of new surface components, merging of surface comp...
Gunther H. Weber, Gerik Scheuermann, Hans Hagen, B...
130
Voted
VISUALIZATION
1999
IEEE
15 years 8 months ago
Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering
View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
Jihad El-Sana, Elvir Azanli, Amitabh Varshney