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IV
2002
IEEE
95views Visualization» more  IV 2002»
15 years 8 months ago
Visualising Human Dialog
Human dialogue is so complex that definitively analysing patterns of conversation may well be impossible. Within a conversation, all the complexities and ambiguities of natural la...
Annie Tat, M. Sheelagh T. Carpendale
131
Voted
RT
2001
Springer
15 years 8 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
SIBGRAPI
1999
IEEE
15 years 8 months ago
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks
Visualization systems that support multiple-display viewing can greatly enhance user perception. The common approach to provide multiple synchronized views uses a powerful centrali...
Alexandre G. Ferreira, Renato Cerqueira, Waldemar ...
CGI
2004
IEEE
15 years 7 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
WOTUG
2008
15 years 5 months ago
Visual Process-Oriented Programming for Robotics
When teaching concurrency, using a process-oriented language, it is often introduced through a visual representation of programs in the form of process network . These diagrams all...
Jonathan Simpson, Christian L. Jacobsen