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CGF
2007
165views more  CGF 2007»
15 years 4 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
15 years 9 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
PDPTA
2000
15 years 5 months ago
A Parallel Boundary Value Technique for Singularly Perturbed Two-Point Boundary Value Problems
A class of singularly perturbed two-point boundary-value problems (BVPs) for second-order ordinary differential equations (DEs) is considered here. In order to obtain numerical sol...
Srinivasan Natesan, Jesús Vigo-Aguiar
PADS
1999
ACM
15 years 8 months ago
Scheduling Critical Channels in Conservative Parallel Discrete Event Simulation
This paper introduces the Critical Channel Traversing (CCTJ algorithm, a new scheduling algorithm for both sequential and parallel discrete event simulation. CCT is a general cons...
Xiao Zhonge, Brian Unger, Rob Simmonds, John G. Cl...
122
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DAGM
2008
Springer
15 years 5 months ago
Sliding-Windows for Rapid Object Class Localization: A Parallel Technique
Abstract. This paper presents a fast object class localization framework implemented on a data parallel architecture currently available in recent computers. Our case study, the im...
Christian Wojek, Gyuri Dorkó, André ...