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RT
2001
Springer
15 years 8 months ago
Shader Lamps: Animating Real Objects With Image-Based Illumination
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical o...
Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Ban...
CGI
1996
IEEE
15 years 8 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
TOG
2008
78views more  TOG 2008»
15 years 4 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
TOG
2010
142views more  TOG 2010»
14 years 10 months ago
Free-flowing granular materials with two-way solid coupling
We present a novel continuum-based model that enables efficient simulation of granular materials. Our approach fully solves the internal pressure and frictional stresses in a gran...
Rahul Narain, Abhinav Golas, Ming C. Lin
VISUALIZATION
2005
IEEE
15 years 9 months ago
Dataset Traversal with Motion-Controlled Transfer Functions
In this paper, we describe a methodology and implementation for interactive dataset traversal using motion-controlled transfer functions. Dataset traversal here refers to the proc...
Carlos D. Correa, Deborah Silver