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IJVR
2006
166views more  IJVR 2006»
15 years 4 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
CONCURRENCY
1998
115views more  CONCURRENCY 1998»
15 years 4 months ago
Falcon: On-line monitoring for steering parallel programs
Abstract Advances in high performance computing, communications, and user interfaces enable developers to construct increasingly interactive high performance applications. The Falc...
Weiming Gu, Greg Eisenhauer, Karsten Schwan, Jeffr...
IPPS
2003
IEEE
15 years 9 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández
HPDC
2009
IEEE
15 years 2 months ago
Automatic titling for international sporting events
In sporting event transmissions of international significance, broadcasting in each country is carried out by the owner of the rights for that particular country. The output signa...
Jesús Martínez Barbero, Eugenio Sant...
IPPS
2009
IEEE
15 years 11 months ago
Parallel reconstruction of neighbor-joining trees for large multiple sequence alignments using CUDA
Computing large multiple protein sequence alignments using progressive alignment tools such as ClustalW requires several hours on state-of-the-art workstations. ClustalW uses a th...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell