Sciweavers

3387 search results - page 281 / 678
» Parallel graphics and visualization
Sort
View
146
Voted
CGI
1998
IEEE
15 years 8 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
VISUALIZATION
1997
IEEE
15 years 8 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
CAE
2007
15 years 7 months ago
A Poetics of Simulation for Audiovisual Performance
Audiovisual performance is a fertile area for creative expression, an intersection of experimental cinema and computer music that has seen a groundswell of interest in recent year...
Randy Jones
173
Voted
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 6 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
140
Voted
AVI
2010
15 years 6 months ago
A new weaving technique for handling overlapping regions
The use of transparencies is a common strategy in visual representations to guarantee the visibility of different overlapping graphical objects, especially, if no visibility-decid...
Martin Luboschik, Axel Radloff, Heidrun Schumann