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SI3D
2003
ACM
15 years 10 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
JGTOOLS
2006
199views more  JGTOOLS 2006»
15 years 5 months ago
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
We present a graphics hardware implementation of the tangent-plane algorithm for computing the kth-order Voronoi diagram of a set of point sites in image space. Correct and effici...
Ian Fischer, Craig Gotsman
IWPSE
2007
IEEE
15 years 11 months ago
A small observatory for super-repositories
Software evolution research has been focused mostly on analyzing the evolution of single software systems. However, it is rarely the case that a project exists as standalone, inde...
Mircea Lungu, Tudor Gîrba
191
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SIMVIS
2007
15 years 6 months ago
Chances and Limits of Progression in Visualization
The amount of data to be represented by visualization systems requires new ideas for data processing and representation. As proposed in this contribution, this might be solved by ...
René Rosenbaum, Heidrun Schumann
VIS
2009
IEEE
200views Visualization» more  VIS 2009»
16 years 6 months ago
Interactive Coordinated Multiple-View Visualization of Biomechanical Motion Data
Abstract-- We present an interactive framework for exploring space-time relationships in databases of experimentally collected highresolution biomechanical data. These data describ...
Daniel F. Keefe, Marcus Ewert, William Ribarsky,...