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SIBGRAPI
2005
IEEE
15 years 10 months ago
Particle Filter-Based Predictive Tracking for Robust Fish Counting
In this paper we study the use of computer vision techniques for for underwater visual tracking and counting of fishes in vivo. The methodology is based on the application of a B...
Erikson F. Morais, Mario Fernando Montenegro Campo...
168
Voted
AMDO
2004
Springer
15 years 10 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
CGI
2000
IEEE
15 years 9 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
15 years 9 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
127
Voted
APGV
2010
ACM
242views Visualization» more  APGV 2010»
15 years 8 months ago
The perception of finger motions
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...
Sophie Jörg, Jessica K. Hodgins, Carol O'Sull...