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APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 7 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
APVIS
2010
15 years 6 months ago
Quantitative effectiveness measures for direct volume rendered images
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Ming-Yuen Cha...
LREC
2008
66views Education» more  LREC 2008»
15 years 6 months ago
Connecting Text Mining and Pathways using the PathText Resource
Many systems have been developed in the past few years to assist researchers in the discovery of knowledge published as English text, for example in the PubMed database. At the sa...
Rune Sætre, Brian Kemper, Kanae Oda, Naoaki ...
VMV
2004
208views Visualization» more  VMV 2004»
15 years 6 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
VISSYM
2003
15 years 6 months ago
Improving Topological Segmentation of Three-dimensional Vector Fields
We present three enhancements to accelerate the extraction of separatrices of three-dimensional vector fields, using intelligently selected “sample” streamlines. These enhanc...
Karim Mahrous, Janine Bennett, Bernd Hamann, Kenne...