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ASPLOS
2009
ACM
16 years 5 months ago
QR decomposition on GPUs
QR decomposition is a computationally intensive linear algebra operation that factors a matrix A into the product of a unitary matrix Q and upper triangular matrix R. Adaptive sys...
Andrew Kerr, Dan Campbell, Mark Richards
DCC
2008
IEEE
16 years 4 months ago
On vector space partitions and uniformly resolvable designs
Let Vn(q) denote a vector space of dimension n over the field with q elements. A set P of subspaces of Vn(q) is a partition of Vn(q) if every nonzero vector in Vn(q) is contained ...
Andrew Blinco, Saad El-Zanati, G. F. Seelinger, P....
IPPS
2006
IEEE
15 years 10 months ago
A code motion technique for accelerating general-purpose computation on the GPU
Recently, graphics processing units (GPUs) are providing increasingly higher performance with programmable internal processors, namely vertex processors (VPs) and fragment process...
T. Ikeda, Fumihiko Ino, Kenichi Hagihara
ICDCS
2002
IEEE
15 years 9 months ago
An Extensible and Scalable Content Adaptation Pipeline Architecture to Support Heterogeneous Clients
The importance of middleware and content adaptation has previously been demonstrated for pervasive use of Web-based applications. In this paper we propose a modular, extensible, a...
Thomas Phan, George Zorpas, Rajive Bagrodia
IWVF
2001
Springer
15 years 9 months ago
Judging Whether Multiple Silhouettes Can Come from the Same Object
We consider the problem of recognizing an object from its silhouette. We focus on the case in which the camera translates, and rotates about a known axis parallel to the image, suc...
David W. Jacobs, Peter N. Belhumeur, Ian Jermyn