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» Parallel graphics and visualization
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DIGRA
2005
Springer
15 years 10 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
SIGGRAPH
2010
ACM
15 years 9 months ago
Multi-scale image harmonization
Traditional image compositing techniques, such as alpha matting and gradient domain compositing, are used to create composites that have plausible boundaries. But when applied to ...
Kalyan Sunkavalli, Micah K. Johnson, Wojciech Matu...
SIGGRAPH
1996
ACM
15 years 8 months ago
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Normand Brière, Pierre Poulin
RT
1997
Springer
15 years 8 months ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux
156
Voted
SIGGRAPH
1993
ACM
15 years 8 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan