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WSCG
2004
165views more  WSCG 2004»
15 years 5 months ago
Client-Server Infrastructure for Interactive 3D Multi-User Environments
Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hard...
Ingo Soetebier, Horst Birthelmer, Jörg Sahm
GD
2008
Springer
15 years 5 months ago
Cyclic Leveling of Directed Graphs
Abstract. The Sugiyama framework is the most commonly used concept for visualizing directed graphs. It draws them in a hierarchical way and operates in four phases: cycle removal, ...
Christian Bachmaier, Franz-Josef Brandenburg, Wolf...
CGF
2008
153views more  CGF 2008»
15 years 4 months ago
Computing Local Signed Distance Fields for Large Polygonal Models
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...
Byungjoon Chang, Deukhyun Cha, Insung Ihm
CGF
2008
188views more  CGF 2008»
15 years 4 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
124views more  CGF 2008»
15 years 4 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...