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CGF
2007
82views more  CGF 2007»
15 years 4 months ago
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in ima...
Markus Giegl, Michael Wimmer
CGF
2007
121views more  CGF 2007»
15 years 4 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
TOG
2008
235views more  TOG 2008»
15 years 4 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
TOG
2008
180views more  TOG 2008»
15 years 4 months ago
Interactive relighting of dynamic refractive objects
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...
CG
2004
Springer
15 years 4 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross