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CGF
2004
140views more  CGF 2004»
15 years 4 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
CSL
2004
Springer
15 years 4 months ago
HyperLex: lexical cartography for information retrieval
This article describes an algorithm called HyperLex that is capable of automatically determining word uses in a textbase without recourse to a dictionary. The algorithm makes use ...
Jean Véronis
CAD
2000
Springer
15 years 4 months ago
Efficiently computing and updating triangle strips for real-time rendering
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generatio...
Jihad El-Sana, Francine Evans, Aravind Kalaiah, Am...
CAD
2000
Springer
15 years 4 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
CG
2002
Springer
15 years 4 months ago
Gentropy: evolving 2D textures
Gentropy is a genetic programming system that evolves two-dimensional procedural textures. It synthesizes textures by combining mathematical and image manipulation functions into ...
Andrea L. Wiens, Brian J. Ross