Sciweavers

3387 search results - page 476 / 678
» Parallel graphics and visualization
Sort
View
TAP
2010
Springer
191views Hardware» more  TAP 2010»
15 years 2 months ago
Mesh saliency and human eye fixations
raction, simplification, segmentation, illumination, rendering, and illustration. Even though this technique is inspired by models of low-level human vision, it has not yet been v...
Youngmin Kim, Amitabh Varshney, David W. Jacobs, F...
DCC
2010
IEEE
15 years 2 months ago
Optimization of Overlapped Tiling for Efficient 3D Image Retrieval
Remote visualization of an arbitrary 2-D planar "cut" from a large volumetric dataset with random access has both gained importance and posed significant challenges over...
Zihong Fan, Antonio Ortega
ICCHP
2010
Springer
15 years 2 months ago
Improving Screen Magnification Using the HyperBraille Multiview Windowing Technique
Abstract. Screen magnification is an important means to support visually impaired people when working with computers. Many improvements have been made on appropriate software. But ...
Christiane Taras, Michael Raschke, Thomas Schlegel...
CG
2011
Springer
14 years 8 months ago
A projected back-tracking line-search for constrained interactive inverse kinematics
Inverse kinematics is the problem of manipulating the pose of an articulated figure in order to achieve a desired goal disregarding inertia and forces. One can approach the probl...
Morten Engell-Nørregård, Kenny Erlebe...
GRAPHICSINTERFACE
2011
14 years 8 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...