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IV
2005
IEEE
83views Visualization» more  IV 2005»
15 years 10 months ago
Interactive 3D Environments by Using Videogame Engines
In this paper we study the technologies that are available for interactive and cooperative 3D environments. In particular, we describe how state-of-the art videogame 3D engines ca...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Vit...
FASE
2005
Springer
15 years 10 months ago
Termination Criteria for Model Transformation
Model Transformation has become central to most software engineering activities. It refers to the process of modifying a (usually graphical) model for the purpose of analysis (by i...
Hartmut Ehrig, Karsten Ehrig, Juan de Lara, Gabrie...
OOPSLA
2005
Springer
15 years 10 months ago
AutAT: an eclipse plugin for automatic acceptance testing of web applications
In this paper we describe AutAT, an open source Eclipse plugin to better enable test driven development of web applications. AutAT lets non-technical people write acceptance tests...
Christian Schwarz, Stein Kåre Skytteren, Tro...
SG
2005
Springer
15 years 10 months ago
Metrics for Functional and Aesthetic Label Layouts
Abstract. Co-referential relations between textual and visual elements in illustrations can be encoded efficiently through textual labels. The labels support students to learn unk...
Knut Hartmann, Timo Götzelmann, Kamran Ali, T...
SG
2005
Springer
15 years 10 months ago
Automatic Cross-Sectioning Based on Topological Volume Skeletonization
: Cross-sectioning is a popular method for visualizing the complicated inner structures of three-dimensional volume datasets. However, the process is usually manual, meaning that a...
Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yurik...